| Pages: 1 2 3 4 5 6 [7] 8 9 10 20 |
121. Anti-Blop warfare, Kamikaze dreadnaught - in Player Features and Ideas Discussion [original thread]
Introduces 2 new ships Carrier bomber & Kamikaze dreadnaught Dreadnaught ( Tech 2)- Walking time bomb - 0 warp core stability - No jump capability - 2 mids slots intended for 100 MN & Adv. self destruct module - Multiple bursts of AOE da...
- by supernova ranger - at 2013.10.15 20:30:00
|
122. Toronto EVE Online Meet Ups (every second and last Fridays) - in Out of Game Events and Gatherings [original thread]
Hamilton is allot closer for me, throw me a mail
- by supernova ranger - at 2013.10.14 01:32:00
|
123. Ransom as a feature - in Player Features and Ideas Discussion [original thread]
Dr0000 Maulerant wrote: Job Valador wrote: im going to have to say no. There are those that do want to scam you by ransoming you and blowing you up anyway. I cant condone something that would deprive them of that gameplay. On the plus side t...
- by supernova ranger - at 2013.10.09 05:20:00
|
124. lowsec industry fix - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Another lowsec thread. Another miner crying for things havimg a couple of friends could solve. Another question about border security or the lack thereof in lowsec. Another pvper worried about his killboard showing los...
- by supernova ranger - at 2013.10.09 05:16:00
|
125. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Just annoying how an afk cloaker can force players to take action with 0 effort. They ARE attacking because assuming they aren't leaves you vulnerable to the possibility that they are active. Another mechanic in the game where there is reward for...
- by supernova ranger - at 2013.10.09 05:14:00
|
126. lowsec industry fix - in Player Features and Ideas Discussion [original thread]
Mining sucks atm because its a blop game... ATM it's PVPers vs. PVPers and Miners I recommend giving the procurers and skiff the equivalent stats and fitting capabilities of cruisers and hvy assault cruisers + their mining capabilities. -Bonus t...
- by supernova ranger - at 2013.10.09 05:05:00
|
127. add teck two bpo to npc market - in Player Features and Ideas Discussion [original thread]
To summarize, 1. Having a T2 bpo means you essentially get to print isk and quite easily at that because it's researchable. That means not having to use any special items in the invention process and always making stuff at 100% efficiency. 2. I...
- by supernova ranger - at 2013.10.09 04:42:00
|
128. New Golem Model - in Player Features and Ideas Discussion [original thread]
Unsuccessful At Everything wrote: Goose with a briefcase (Moa) meet your big brother, Duck with a Jousting lance! I was gonna go duck with bull horns... Definitely see the duck part though... It's too bad the carrier has the name chi...
- by supernova ranger - at 2013.10.09 02:45:00
|
129. add teck two bpo to npc market - in Player Features and Ideas Discussion [original thread]
I see the T2 bpo acolytes show up in contracts sometimes for 10-12B 1. Can't imagine what type of chaos introducing items that expensive would do to the market ( a researched titan set wouldn't even come close to most if they get sold at their cu...
- by supernova ranger - at 2013.10.09 02:41:00
|
130. Suggested freighter changes - in Player Features and Ideas Discussion [original thread]
the freighter shouldn't be in the game because it is limited to highsec... Only ship that never leaves it. If there was a profitable reason to bring freighters into hostile environments, then I'd listen...
- by supernova ranger - at 2013.10.08 23:41:00
|
131. industrial frigates Tech I & II - in Player Features and Ideas Discussion [original thread]
Ship has an afterburner built into the hull making it go extremely fast without a prop mod installed. They do not have a normal cargo bay as their role does not require it. They try to orbit fleet mates who pull from them as needed. Tech 1 Engag...
- by supernova ranger - at 2013.10.08 23:35:00
|
132. increase dps of domie - in Player Features and Ideas Discussion [original thread]
the only thing the domi might need is a optimal range bonus on the sentry shield domi = range issues (80-100km at max skills with wardens) armour domi = has no more then 2/3 the dps of a shield domi in either field other battleships can do allot...
- by supernova ranger - at 2013.10.03 22:11:00
|
133. Identifying Thieves - in Player Features and Ideas Discussion [original thread]
Solution: make ore bays bigger (so that the kills get more expensive)
- by supernova ranger - at 2013.10.03 22:06:00
|
134. Ship ransoming concept - in Player Features and Ideas Discussion [original thread]
Darkhen wrote: I vote no - much more interesting to have an un-trustworthy method for ransoming. You seriously prefer the current ransoming system as is? All I find it good for is a laugh... Because no one ever follows through.
- by supernova ranger - at 2013.10.03 22:01:00
|
135. Ship ransoming concept - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Why would anyone ransom anything if all they get is a hull they can't do anything with, that requires a POS and that costs more than a brand new hull to be able to use? 1. Stats may need to be tweaked on how much it cos...
- by supernova ranger - at 2013.10.03 21:55:00
|
136. Ship ransoming concept - in Player Features and Ideas Discussion [original thread]
Goal: Mechanics that give players a trustworthy option to handover their ship to another player in the event they are trapped by pirates Required features: 1. Crippled flight mode - ships acquired through the mechanic are crippled - they can not...
- by supernova ranger - at 2013.10.03 21:34:00
|
137. Destructible jumpgates and removing local - in Player Features and Ideas Discussion [original thread]
I don't see how its like wormholes... They just don't have any intel period just a rough draft anyways
- by supernova ranger - at 2013.09.30 16:30:00
|
138. Hacking towers that are offline 2W+ - in Player Features and Ideas Discussion [original thread]
Just hack and KA-BOOM KA-BOOM KA-BOOM... No need to recirculate them and interfere with my profits. If this get implemented we'll see the largest destruction of corporate assets that ccp has had a hand in of all time! Go second decade! Would CCP...
- by supernova ranger - at 2013.09.30 06:55:00
|
139. Destructible jumpgates and removing local - in Player Features and Ideas Discussion [original thread]
(Posting for concept / Not refined) Moving all locals to delayed format Jump gates can be destroyed but they leave behind a jump beacon and enough spare parts in the debris to build a new one Jump stabilizer -To get through a destroyed jump gat...
- by supernova ranger - at 2013.09.30 06:34:00
|
140. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
The courier business is hurting pretty bad these days and this would put it ahead of all the other industries. Freighters would travel too and from the boarders and industrial would take it across lowsec... Problem is the gate camps, there needs...
- by supernova ranger - at 2013.09.25 23:15:00
|
| Pages: 1 2 3 4 5 6 [7] 8 9 10 20 |
| First page | Previous page | Next page | Last page |